Iskanje FAQ
Ključne besede:
Pogosto zastavljena vprašanja
Tukaj najdete pogosto zastavljena vprašanja, ki se bodo redno posodabljala in po potrebi. Prosimo, da jih preberete, saj vsebuje pomembne informacije, ki jih morate poznati, skupaj z bistvenim branjem, kot so Uporabniški vodniki in številne druge kul stvari, za katere se morda sploh ne zavedate.
    1. Most common reasons for statistics not updating
    2. What is Ratio?

      Ratio = amount downloaded divided by amount uploaded.

      You definitely want to have a higher ratio. If you achieve a share ratio of 1.0, that would mean you've uploaded as much as you've downloaded. The higher the number, the more you have contributed. If you have below a 1.0 that means you are just downloading and not uploading as much to help others complete their download. If you have a good ratio, you will be more appreciated by the torrent community. People don't like leachers.

(function() { var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; window.requestAnimationFrame = requestAnimationFrame; })(); var flakes = [], canvas = document.getElementById("canvas"), ctx = canvas.getContext("2d"), flakeCount = 400, mX = -100, mY = -100 canvas.width = window.innerWidth; canvas.height = window.innerHeight; function snow() { ctx.clearRect(0, 0, canvas.width, canvas.height); for (var i = 0; i < flakeCount; i++) { var flake = flakes[i], x = mX, y = mY, minDist = 150, x2 = flake.x, y2 = flake.y; var dist = Math.sqrt((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y)), dx = x2 - x, dy = y2 - y; if (dist < minDist) { var force = minDist / (dist * dist), xcomp = (x - x2) / dist, ycomp = (y - y2) / dist, deltaV = force / 2; flake.velX -= deltaV * xcomp; flake.velY -= deltaV * ycomp; } else { flake.velX *= .98; if (flake.velY <= flake.speed) { flake.velY = flake.speed } flake.velX += Math.cos(flake.step += .05) * flake.stepSize; } ctx.fillStyle = "rgba(255,255,255," + flake.opacity + ")"; flake.y += flake.velY; flake.x += flake.velX; if (flake.y >= canvas.height || flake.y <= 0) { reset(flake); } if (flake.x >= canvas.width || flake.x <= 0) { reset(flake); } ctx.beginPath(); ctx.arc(flake.x, flake.y, flake.size, 0, Math.PI * 2); ctx.fill(); } requestAnimationFrame(snow); }; function reset(flake) { flake.x = Math.floor(Math.random() * canvas.width); flake.y = 0; flake.size = (Math.random() * 3) + 2; flake.speed = (Math.random() * 1) + 0.5; flake.velY = flake.speed; flake.velX = 0; flake.opacity = (Math.random() * 0.5) + 0.3; } function init() { for (var i = 0; i < flakeCount; i++) { var x = Math.floor(Math.random() * canvas.width), y = Math.floor(Math.random() * canvas.height), size = (Math.random() * 3) + 2, speed = (Math.random() * 1) + 0.5, opacity = (Math.random() * 0.5) + 0.3; flakes.push({ speed: speed, velY: speed, velX: 0, x: x, y: y, size: size, stepSize: (Math.random()) / 30, step: 0, opacity: opacity }); } snow(); }; canvas.addEventListener("mousemove", function(e) { mX = e.clientX, mY = e.clientY }); window.addEventListener("resize",function(){ canvas.width = window.innerWidth; canvas.height = window.innerHeight; }) init();